![]() Mercifully, you can now build bathrooms on a 2x1 plot, so any spare room in lobbies all over your campus can now be put to use.Įven as a loud-and-proud fan, I’m mature enough to admit that the titles wear out their welcome after a while. I suspect it’s because of those Hospital players min-maxing their hospital suites with impractical objects. There’s a lot more stuff to cram into each room, too, with a more maximalist sense of design compared to the last game. While you could build a serviceable clinic out of just 3x3-sized rooms, the default area in Campus is closer to 5x5. It’s a far cry from unscrewing a lightbulb sticking out of someone’s neck when they’re suffering from “lightheadedness.”Ĭampus’ sense of scale has shifted fairly significantly, too, and Hospital players may find the bigger rooms are more of a challenge. The weirdest thing I’ve seen so far is trainee chefs cooking a burger the size of an SUV in a slightly bigger skillet. Sure, there are still menu gags and amusing radio commentary, but there are just less things to poke fun at in a campus setting. Universities are also a lot less of a gold mine for zany jokes compared to a cartoonish hospital. I’d complain more about those darn kids needing things to be easier, but I’m coming around to it. The point of having weird building layouts that wasted acres of potentially-useful space was part of the game’s playful sadism. You can claim, or return, land back to your garden space depending on your need on each level. With Two Point Campus, it’s not anymore, since you can now pay money to amend the boundaries of your building and even move the entrances. That weird dogleg building too small for an X-Ray room? It’s your mission to try and fill it with something, that’s the point. ![]() That’s part of the core mechanic, forcing you to optimize your layouts for both a speedy patient journey and to make the best use of the space allowed. In both Theme Hospital and Two Point Hospital, you’re given intentionally problematic floor plans for you to build your facility on. The most notable difference is that Two Point wanted to address the most common complaint made by players of Hospital – that they didn’t enjoy the layout puzzles. The team clearly felt that if it wasn’t broken, there was little point in trying to fix it, at least as far as I’ve played so far. Much has been pulled over wholesale from the previous title, albeit with some graphical polishing. At first blush, you might feel that Campus is a little too similar to its predecessor for it to be deemed a standalone sequel. ![]() I’d only recently (re)completed Two Point Hospital and found that I could breeze through these early levels on instinct alone. This is, at least in part, attributed to the fact that much of it was created remotely while staffers were locked down at home. With the release date pushed back to August 9th, I get the sense that the title isn’t yet as polished as the developers might have hoped. Freshleigh Meadows is a cut-down tutorial stage, while the Rome-inspired Piazza Lanatra is the second area players can expect to access. I recently played through an early build of the first two levels of the game. Two Point Campus takes players back to the world of Two Point County, this time tasked with building a chain of new universities in plots adjacent to the previously-dysfunctional hospitals you’ve finished renovating. 25 years after Theme Hospital was released, and four years after Two Point Hospital, its remake spiritual successor made its debut, we’re getting a true sequel. #Two point hospital rooms update#Update your settings here, then reload the page to see it.įinally, I’m benefitting from the world’s seemingly-endless appetite for nostalgia for the good ol’ days. This content is not available due to your privacy preferences. ![]()
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